DEFINITION

Agency

<aside> ⚓ Game

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Offer tactical choices to the player, both short-term decisions and long-term decisions so that the player feels their actions are meaningful

<aside> ⚓ Play

</aside>

Leave enough space for them to express themselves and so that no 2 players will have the exact same experience. Design systems so that players can continue to grow in skill over time.

<aside> ⚓ Empathy

</aside>

Respect players boundaries, give ways for them to express a hard no, change their mind...