Aliveness
A place feels alive when it feels lived in, when it has a character, when it invites you to stay longer, be curious, explore and discover all it has to tell.
<aside> 🍵 Environmental Stories
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Stories are what give character to a place, small details which evoke specific emotions or give out information.
<aside> 🍵 Sacred views
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Protect your most important vistas from normalcy, leave them just a little bit off the main path, but not so far away that it is wasted by obscurity.
<aside> 🍵 Secrets
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Leave some things to be discovered only by the most curious players.
<aside> 🍵 Content Density
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It shouldn't be too long until you find something interesting, at the same time, you want to group some of the content together to make it feel memorable.