DEFINITION
Challenge
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❗ The Quest
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- Critical path & situations
- Optional challenges
- Meta challenges (rules, like a ticking clock)
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❗ Player powers & tools
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- Powers which are always available
- Powers which are sometimes available or consume resources
- External powers (like a gameplay brick which helps the player, e.g: a ladder)
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❗ Gameplay bricks
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- Bricks which help the player
- Bricks which challenge the player
- Other elements which influence difficulty
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❗ Level design Patterns
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Assemble different bricks together to form patterns
- Skills which are challenged (precision, speed, intellect...)
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❗ Challenge arenas / situations
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Assemble different patterns together to form situations