DEFINITION
Challenge
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‼️ Win & Lose conditions
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At what point does it stop? What happens then?
- Objectives & Thresholds
- Transitioning from macro to micro objectives (e.g: going from the macro obj. of infiltration to being detected and dealing with the micro obj. of dealing with the enemy NPC)
- Multiple Fail & Success states
- Alternate fail states to death & retry
- Forgiveness & Catch-up mechanics
- Consequences of failure
- Rewards
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‼️ Player skills
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- Intelligence: management, logic
- Precision: measure, timing
- Social: coordination, communication
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‼️ Rational Design
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Decompose a challenge into its individual elements to fine tune its difficulty
- Economy
- Resource frequency & resource sinks, progression speed
- Powers
- Effectiveness, difficulty of input, cooldowns, costs
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‼️ Accessibility
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Help people with disabilities play your game
- Options for the less able