DEFINITION

Fantasy

<aside> 🧙🏼‍♂️ Ludo-Narrative Harmony

</aside>

My avatar has a certain role within the world, does what I do correlate with that fantasy? (e.g: a general being asked to fetch a farmer's goats in 'Dragon Age: Inquisition' doesn't really fit the fantasy)

<aside> 🧙🏼‍♂️ Abstraction

</aside>

To make systems simpler, a certain level of abstraction can be achieved (e.g: managing a kingdom by swiping left or right on decisions like in 'Reigns' is a more abstract system than Crusader Kings, though both achieve a similar fantasy)

<aside> 🧙🏼‍♂️ Player Motivations

</aside>

Different players have different motivations. Identify which player types are your core audience, but give enough of everything to please as many players as possible.

<aside> 🧙🏼‍♂️ Social Design

</aside>

When multiplayer elements are involved, it is important to respect each player's right of privacy, while giving opportunities for positive social interactions.