Fantasy
<aside> 🧙🏼♂️ Ludo-Narrative Harmony
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My avatar has a certain role within the world, does what I do correlate with that fantasy? (e.g: a general being asked to fetch a farmer's goats in 'Dragon Age: Inquisition' doesn't really fit the fantasy)
Player stories: Activities - Verbs - Dynamics
Dynamics: Give / Take / Receive / Allow
<aside> 🧙🏼♂️ Abstraction
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To make systems simpler, a certain level of abstraction can be achieved (e.g: managing a kingdom by swiping left or right on decisions like in 'Reigns' is a more abstract system than Crusader Kings, though both achieve a similar fantasy)
<aside> 🧙🏼♂️ Player Motivations
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Different players have different motivations. Identify which player types are your core audience, but give enough of everything to please as many players as possible.
<aside> 🧙🏼♂️ Social Design
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When multiplayer elements are involved, it is important to respect each player's right of privacy, while giving opportunities for positive social interactions.