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🕺🏼 Pleasure
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- Anticipation : Display goals, give warnings & notifications,
- Variety & Flow: Give a number of different activities to choose from, make gameplay bricks different from one another,
- Suprise: Unexpected rewards or content, shock,
- Growth & Learning: Mastery of game systems through repetition, meaning, accumulation
- Reward: juiciness, end of quest, trophies
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🕺🏼 Types of Pleasure
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- Sensorial (visual / audio / camera shake / haptic feedback)
- Cognitive (neatness / cleanliness / collection)
- Social (bond / recognition / gift / proximity / similarity / reciprocity)
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🕺🏼 Game Feel
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- Visceral
- FOV & blur
- Curves: acceleration
- Gut emotions evocations (sound, color...)
- Impactful
- layers of warning (anticipation, accumulation)
- Removal (vortex before impact)
- Burst (exageration on impact - layers of impact)
- Camera shake
- Exciting
- Quantity
- Trails, noise, fractals, Chaos, randomness