DEFINITION

Gameplay Function

A level serves its purpose if it is designed for the needs of the player and the needs of the mission. The primary experience is gameplay, and if that is not pleasant, all else crumbles. Therefore, design the level to serve its function before thinking of anything else.

<aside> 🍶 Player movement

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<aside> 🍶 The mission

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<aside> 🍶 Environmental challenges

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