DEFINITION
Logic
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🧠Efficiency & Adaptability
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Keep things simple and to the point
- Minimize number of inputs for user. Avoid Friction
- Minimize number of information to digest per step. Avoid confusion.
- Make adaptable single-purpose modules. Avoid complexity.
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🧠Chaotic / Procedural systems
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Increase the realm of possibilities with fractal systems, invent a grammar for your game
- Enemy types as a form of grammar for the game (e.g: cavalry = high threat + high speed + low durability)
- Fractal versus deterministic
- Fractal rules for procedural generation
- Rules independant of scale, e.g: Grow until you are 5x longer than your width, then split in half at a 45° angle, repeat.
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🧠Navigation
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Streamline the experience for the player's experience of going from one thing to the other
- Menu to menu
- Activity to activity
- Have multiple activities available for the player to choose from, what is the experience of switching from one to the other like?
PROCESSES
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🧠Game flow
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- Gather wireframes to link game screens in an interactive simualtion