DEFINITION
Drama
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📈 Rising Tension
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- Threaten the things we care about (bonds)
- Threaten the player (orcs attack !)
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☝ Climax
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- Weave multiple threats together to culminate in a climax. Rise the tension to the maximum. All story threads converge.
Relief
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📉 Descending tension
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- Reward the player, give them solutions to their problems, teach them
- Provide bonding opportunities (with characters, environments, plots...)
- Trigger/Display consequences
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🌄 Valleys
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- Extended periods of tension provide opportunities for the player play & learn, assimilate previously given information dumps, and bond.
Variation
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🌊 Emotional variation
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- Vary between emotional states: Fear, excitement, love, sadness...
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🚧 Plot variation
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- Vary story situations, ways of solving problems, kind of characters we encounter, threats, rewards
- Vary between environments and narrative perspectives