DEFINITION
TRAVELING THROUGH THE QUEST
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🚠 METHODS OF TRAVEL
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- List ways of travel available to the player (on foot, mount, fast travel...)
- How linear or open is the area being traveled?
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🗾 DENSITY & DISTANCE
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- How much distance is the player required to travel in-between each point or throughout the entire quest? Is it reasonable?
- Is there any back and forth? If so, is it engaging to go through that path again?
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🎏 POINTS OF INTEREST
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- What other points of interest exist on the way between those points? Are they somehow related to the quest, its character, intrigue or themes? (clues, secondary lore, related quests...)
- Make a list of ideas for potential points of interest in the area.
DESIGN PROCESS
EARLY NAVIGATION MAP

- Identify all subspaces & how they are connected
- Place potential points of interest crucial to the quest
DETAILED LEVEL DESIGN

- Identify different paths to complete the quest and the total distance of each
PATHING DESIGN METRICS