DEFINITION
Common structure of a quest:
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💡 IMPULSE
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- I come in contact with the giver of the quest
- I am introduced to the objective
- I am motivated by explicit and implicit rewards & imperatives
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♻️ DEVELOPMENT
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- I travel from encounter to encounter
- I go through the story more or less challenged by different types of encounters (social, exploration, combat)
- I gather clues, keys and helpers along the way
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👑 RESOLUTION
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- I accomplish or fail my objective
- I receive the appropriate rewards and trigger consequences based on my actions.
Encounters are structured similarly to quests, as each encounter can be considered to be its own mini-quest.
Paths & choices
- Soft choices allow for different paths and a variety of playstyles (collaborative, discreet, fast, violent...), to arrive at the same outcome.
- Hard choices can branch the structure in multiple exclusive paths, where some encounters become inaccessible & others become available.