LEVEL DESIGN BRIEF

FUNCTION

"Mission brief"

Expected playtime in the level:

Size of the area:

List of critical mission nodes:

Desired gamefeel:

List of player movement abilities & supporting gameplay bricks:

Interactivity:

SPIRIT

"How would people describe this area?"

Visual identity:

Social hierarchy:

Layers of intimacy:

Trophies & Collections

Scars & Signs of use

Projects going on right now: