FUNCTION
"Mission brief"
Expected playtime in the level:
Size of the area:
List of critical mission nodes:
a
c
b
d
Desired gamefeel:
List of player movement abilities & supporting gameplay bricks:
Interactivity:
SPIRIT
"How would people describe this area?"
Visual identity:
Social hierarchy:
Layers of intimacy:
Trophies & Collections
Scars & Signs of use
Projects going on right now: