DEFINITION
Symbols
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๐ Language
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- Intelligence = Experience framed by language. We need to teach players the words to identify the problems which we critic and the solutions which we hail.
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๐ง๐ฟโโ๏ธ Experiences
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- Don't only tell, show ! Place the players in situations which are thematically relevant so that they can learn the vocabulary which we taught them.
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โฏ๏ธ Visual symbols
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- Visuals are a form of language too which act on the subconscious (shapes, colors...)
- Some symbols have heavy conotations on the conscious mind as well (crosses, yin-yang...)
Ludo-Narrative Resonance
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๐ฅ Authored (teaching) scenes
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- Teach with dialogs, cinematics, events...
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๐ง๐ฟโโ๏ธ Emergent (learning) play
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- Learn through game systems, quests...
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๐ Make it emotionally relatable
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- The fantasy of a character should stem from an emotion that the author can feel. E.g: the desire to be a messiah / a terrorist / to prove yourself right.
- If the author canโt feel a connection, the audience wonโt either. So if you canโt feel a resonance with a character, find something that can make it so.
DESIGN PROCESS
PROCESSES
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๐ THEMATIC CHART
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